Monday, February 23, 2015

The Horror: Behind the Scenes of Launching H1Z1

Launching a game is hard. So what happens when you release a high-profile title with the world watching and things break? Lots of things. Worse, it takes at least a day to fix stuff when a retweet can happen in seconds. Let's talk to H1Z1's senior game designer Jimmy Whisenhunt.

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Source:Kotaku http://ift.tt/1LwP97y

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